Ishtanchuk Fazmarai wrote:CCP Abraxas wrote:marly cortez wrote:More utterly pointless BLING Designed by people paid way to much and with far to little imagination, sorry guys another -10 on the interest factor scale.
I'll cop to the overpaid bit, certainly, but I think this is genuinely the first time in my life anyone has ever accused me of having too little imagination! Have you
seen some of the fiction I've written for the game?
Well, in regards to delivering content to hiseccers, your imagination is crushed under a pile of CCP's usual attitude of "feed them sh*t until they leave".
Lack of imagination along the lines of the 'average EVE player' like stuff.
As quoted if you put a figure on the amount of damage, we will, should we even bother to go looking for these things, doubtful in my mind, players will just tank it out and find there is no challenge in the site other than actually yawning occasionally as they sort through the spoils, realise they have been had and walk away, on the other hand if they get blown up by the traps there going look at it as poor design mechanics walk away and not bother with them again adding it to the whole scanning scandal created over the past iterations.
If you are going to design 'stuff' to include in EVE, I hesitate to call it a game, then look at the metric the EVE player uses to measure Time/Risk/Reward involved in any activity undertaken and not the apparent current CCP idea 'I has crayons, I drew this', method of creative design, resurrecting pac man, making pointless changes and generally griefing the players is not IMO good game design.
This inclusion has no purpose other than to provide implants for players to grief other players, there is no storyline to or from it, no skill involved in undertaking it, you go in you get blown up...you go in you get blown up, you go in you.... and so on until once maybe you might actually manage to grab to loot and move on, been a long, long time since I endured the soul crushing drudgery of a console game, but more and more we find this thinking creeping into EVE eroding the original ethos of this community in favour of some new ideal and in the final reckoning causing players to move out of EVE.
The old 'Be careful what you wish for' applies here, sand has a nasty habit of getting in your eye's.